We Were Here Forever
Internship Junior Programmer
Sep 2020 - Feb 2021
During my time at Total Mayhem Games I had different responsibilities and tasks, such as:
- Implementing puzzle prototypes within Unity for in-house testing, based on paper/tabletop prototypes built by the design team.
- Developing tools in Unity with the in-house codebase, to speed up prototyping various puzzles.
- Programming the first versions of overcoupling gamesystems such as the game's tutorial.
- Working with disciplines such as Art and Design, to create puzzles, and prototype new game areas.
Whilst the game was still in a pre-alpha stage, I had the opportunity to get a taste of a lot of different aspects in the game’s development process. As there was still a lot of room for experimentation at that point.
This internship was my first experience in a professional game development environment, which taught me not only how to work with other departments, but also how to contribute to a game project as an active member of a larger team (~20 colleagues).