‘Jigoku’ is a soulslike action adventure game inspired by titles such as Sekiro and Ghost of Tsushima. In this game you play as Rin, a demonhunter, on a quest to retrieve his kidnapped wife back from one of the many layers of japanese-budhist hell: Jigoku. You fight trough numerous foes and one of the major japanese demons, who took your wife.
Developed in only 8 weeks, Jigoku features third-person sword combat and different enemy types, with 2 playable levels that end in a final bossfight.
In this project, I set out to create fun and engaging gameplay by programming and designing combat mechanics that feel satisfying to the player, whilst also creating AI (enemies) that are challenging enough for the player to keep the game appealing.