During spring 2022 I worked to deliver a game experience for the ‘Imagine Film Festival’, a Dutch Fantasy Horror film festival. This festival was looking for interactive experiences to show alongside their library of horror and fantasy (short)films. In a mere 4 months we created ‘At Last We Go’, a story about two souls trapped in limbo (a place between life and death), where they have to work together to find the end, and their final rest. A puzzle experience where you work together with your ‘soulmate’. This experience was tailored towards people that don’t usually play video games, so every aspect from puzzles to controls was made as simple and clear as possible, a neat design challenge me and my team faced whilst developing the game.